Mutant Amoeba Development a peek behind the scenes at the MAD lair

13Jun/120

Once more, with shadows

Posted by pentaphobe

So the shadows don't appear to work with Slick's VAOGLRenderer, presumably I'm not flushing when I should flush or something.

For now I've rolled back to the immediate mode shadows, which is a major speed hit.

(but boy is it fun hitting things!)

Once more, with shadows - YouTube.

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13Jun/120

better audio big update

Posted by pentaphobe

Quite a few additions to this:

11Jun/120

crowbar head bashing and health

Posted by pentaphobe

Unfortunately I still haven't worked out how to get a nice mix of game audio and microphone with Screenflick - I even tried not to mumble this time, but it's still a muffled mess.  Screenflick doesn't appear to allow re-mixing audio levels after the fact either, so we're stuck with this for now :)

Rather largish update today, though with only minor noticeable changes:

10Jun/120

zombie kills!

Posted by pentaphobe

(Apologies for the almost inaudible narration - combination of background traffic, gunshots and mumbling makes it almost pointless to listen to me... more so than normal I mean)

It's almost a really basic playable thing that almost entirely doesn't resemble the game but covers a large quantity of the required functionality!

(Yay!)

10Jun/120

hud and blud – YouTube

Posted by pentaphobe

hud and blud - YouTube.

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8Jun/120

Added some polish..

Posted by pentaphobe

Just a quick overview of what I just added - I'll do a proper video soon (with better sound) covering all of the major changes since the last videos.

4Jun/120

StarForge – First Playable Release – YouTube

Posted by pentaphobe

StarForge - First Playable Release - YouTube.

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