Mutant Amoeba Development a peek behind the scenes at the MAD lair


Arthropod evolutionary missing link found 520 million fossil

Posted by pentaphobe

Relevant to our long term project.

Arthropod evolutionary missing link found 520 million fossil.


stairs, better shadows, game-like-things

Posted by pentaphobe

Made this video a while back.  I was still on 3G internet at the new house so I couldn't upload it.  Now I can.


  • muzzle flash is more obvious
  • bomb explosions now chain properly
  • added a reload key ‘R’
  • zombies now have random speed and attention span
  • zombies get stunned by damage
  • player damage now has visual feedback:
    screen gets redder as health goes down
    screen flashes red when hurt
  • fixed a bug in the event system which was causing some events to take longer than expected
    eg. bombs or fire taking too long to do their business


  • added stairs up and down
  • added simple persistence layer – currently only stores which entities have been removed from a level
  • added health bar for damaged zombies
  • added physics to items
    • shooting/exploding near items now causes them to move
  • shadows now match the subdivided walls more closely
    • though this means slower draws (up to 36 lines per tile instead of 4)
    • I will of course optimise this though
  • fixed a couple of bugs in the map generator code, unfortunately the maps are now less interesting looking
  • melee attacks have changed:
    • they now point in the right direction (woops!)
    • punching and crowbar have different spreads, currently 120 degrees and 180 degrees respectively
      • this makes the difference between them quite noticeable
      • this also makes punching crowds of zombies hazardous to one’s health
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