Mutant Amoeba Development a peek behind the scenes at the MAD lair


A short video showing border tiles

Currently the engine automatically halves tiles that are on edges and then selects sections of a special edge tile.  So these curved bits are done using only two tiles:


So the normal old tile is (A) here, we've added a second tile (B)

The engine then recombines sections of these tiles (only when necessary).

The next version will utilise the more common arrangement of 3x3, but I think this approach is neater than other ones I've seen which generally rely on there being a logical map of one size, which is then turned into one 3x size, or with smaller tiles.

Posted by pentaphobe

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