Mutant Amoeba Development a peek behind the scenes at the MAD lair

30May/120

You down wit OPT (Other People’s Technology)

I'm trying to avoid overwhelming this blog with non-project related stuff, so I'm going to just link a few in one post occasionally.

CryEngine 3 - Soft Body Physics - YouTube.  This one's lovely - I'm surprised it's taken us this long to get here.  A friend of mine and I started a business together back in 2001 which was going to focus its energies on advancing the procedural capabilities of software tools, this particular video shows one of the things we felt needed addressing. Alas we both got contract work and the business closed with nothing more than a lot of interesting speculative design.  (it's worth noting that we weren't aiming at the realtime market, this sort of tech should have been much better in 2001 than it was)

This isn't particularly new - but is vaguely relevant to our project.  Our focus is vastly different and will have quite different specs - but it's nice to keep an eye on the status quo.

 

The Legend of Knightwasher has a nice visual style - I like the balance of it feeling somewhat photorealistic whilst still looking like cartoonoish miniatures

 

Sword & Sorcery - the reigning Deity of indie visual style.

 

 

Thermal propagation in 2D fluids

 

I love these GPU-driven fast 3d fluid simulations that are starting to crop up.  Incompressible fluid simulations are gorgeous things.

 

Starbound - a world-based generative universe.  Not really into the visual style, and their generative choices are vastly different to how I'd approach it, but there are likely things to be learnt here.

 

 

 

 

Posted by pentaphobe

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